The Vanishing of Ethan Carter

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Об игре

Исследователь паранормальных явлений Пол Просперо, обладающий сверхъестественными способностями, получает письмо от 12-летнего Итана Картера, исчезнувшего по неизвестным причинам. Прочитав письмо, Просперо решает отправиться в маленькую шахтерскую деревушку штата Висконсин, где жил Итан, чтобы разобраться в том, что там произошло. 

Жанр: Приключенческие игры, Инди

Разработчик: The Astronauts

Издатель: The Astronauts

Дата выхода: 14 авг. 2014

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Is the game out?


YES!




How much does the game cost?


The game currently retails for $50.




How many players can play? How long does it take?


The game supports 2-4 players and usually lasts about 90 minutes.




I need help with the "bid" action.


This is a common rules question! Unlike many games, in Hero's Crossing, bidding does *not* disrupt the normal game flow to await the resolution of a bid. Instead, how it works is this: - A player makes a bid as one of their actions. The player finishes their turn normally. - On another player's normal turn, that player may counter-bid. Or not. It's up to them. - When it becomes the original bidder's turn, if nobody is counter-bidding, they get the tile before the turn starts. They may then proceed with their turn as normal. - When it becomes the original bidder's turn, if someone is counter-bidding, they must either withdraw or commit to taking another bid action. The important part here is that bidding and counter-bidding are just actions during the appropriate player's turn, there is no "bid phase" that kicks in. A bid is resolved when someone starts their turn and they have an uncontested bid - they've won and they get the tile. It doesn't wait until the end of the round.




I need help with "zoning laws".


When placing a new tile, the zoning die dictates in which direction it can be placed. For example, let's say the zoning die says "E": When placing a new tile, a player may place it to the east (right) of *any tile* in their town. It does not have to be the right-most tile. Normal placement rules still apply (ie: two buildings can never be adjacent). If a tile can't be placed, it can't be taken. You can't keep tiles in reserve. The zoning die is rerolled at the beginning of every round, not at the beginning of every turn.





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