GamesVoice | История

            We began our creative journey on May 5, 2012, when several enthusiasts decided to make their long-held dream come true and create a voice acting studio for games. The plans were far-reaching, and we didn’t have to occupy one’s purpose, but due to lack of experience, we had to start small. The breakdown of the pen was the voice of Defenders of Ardania - its small volumes, as well as ease of analysis, served as a catalyst for the first success: we invited actors from other teams, expanded the team in the process, got to know talented people, learned from our own and others' mistakes.

            The start was enjoyable, and over time we have formed a permanent composition of participants and a list of actors who are ready to work for the idea and for the sake of self-development. We didn’t have programmers and translators at that time, and at first we turned to the experts from the ZoneofGames forum for help, taking the already prepared translations of other guys as a basis. Until the end of the year, the studio’s portfolio has been replenished with two more voice acting - Mad Riders and Panzer Corps.

            In 2013, GamesVoice took up the first "big" project, dubbing the game The Walking Dead. Someone will now say that it was a mistake, because we only had enough strength to voice the first episode of five, but it was at this stage that the team was replenished with an experienced programmer, and we learned to overcome the most typical problems for any voice studio. Along the way, we voiced two more games - Black Mesa and Dear Esther.

            The next two years, we remember the work on The Vanishing of Ethan Carter. This is another relatively small project, but it was already done at a higher quality level than our previous work. At about the same time, we started to cooperate with Tapochek.Net, which helps us with the program part of other projects. Also, a man joined our team, who took up the dubbing of the notorious Borderlands 2. So, the first truly star project appeared in our assets.

            A landmark event took place in May 2015, when a group of fans of Piranha Bytes games crowdfunding raised funds for the voice of Risen 3, and for the first time we received funding. This project was for us a real test of strength: on the one hand, there was a certain scope, the ability to invite experienced actors who worked only for money, on the other, there was a huge amount of replicas recorded and processed, and all of this, as we later realized that we need not only money, but also time.

Work on Risen 3 was delayed for two and a half years, but we still coped with the task entrusted to us. And before that, in 2016, another important event happened - the release of the Dark Souls III dubbing. This is our first project, almost completely recorded by studios and professional actors, which allowed us to get very close to the quality bar of many official localization companies.

            Since we constantly raised our demands first and foremost to ourselves, it was time to think about creating our own team of translators, because the finished work of other teams did not reach the quality level we set. So, the first game that was fully translated (and, of course, sounded) by us was Bastion, which we released in early 2017 together with the studio Gala Voices, which was invited to adapt the songs.

In the same year, we officially, in cooperation with the developers, announced two unrelated projects - the Codex of Victory and Redeemer, which can also be considered an important achievement. It is worth noting the localization of Transistor - the project went through all stages, from fundraising to global translation processing, voice recording and the traditional adaptation of songs that has already become for us.

            Now GamesVoice is still a small, but purposeful team, open to new challenges, dating and offers. We strive to take into work interesting from the point of view of implementation and simply popular projects, we voice the games on order, are open to cooperation with other creative associations. If you like games like we love them, join us or just support us.

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